This tutorial show how use "Activation Events"|to do an action when event happens on others actors||Our player actor must destroy a big wall.|To do this, must pick all three diamonds||Images by Ari Feldman (http://arifeldman.com)
Add the wall
The player can't jump over this wall
Use a "Physical Response" action to stop the player
This will stop the player
Send an "Activation Event" from diamond to|wall, when the diamond was destroyed
Choose the actor, or actors, to send the activation event|when the diamond was destroyed|Press esc when finish
To
The green to red gradient line show your activation event
From
Add the activation events from other diamonds
Now, go to the wall actor and|catch the activation events
The action will be executed when the wall receives|an activation event from any actor
The wall must be destroyed only if all the three|diamonds was destroyed.||To do this, remove the old activation event from wall|and put a new with "All Actors" option.||So, the action will be executed after "All Actors"|send the activation events
Now, go to the wall and|catch the activation events
To destroy the wall after all diamond send the activation|events, choose the "All Actors" option
